We are currently partnered with over 1,600 retailers and counting.
Social Voucher's game commerce platform combines mobile gaming with mobile commerce.
“Deloitte Global predicts that in 2016 mobile (smartphone and tablet) will become the leading games platform by software revenue, generating $35 billion in revenue up 20 percent from 2015. This compares to $32 billion for PC games and $28 billion for console games, up only five and six percent respectively from the previous year.”
“Smartphones aren’t just for email and Angry Birds anymore. As mobile phones are increasingly used throughout the shopping process from start to finish, shoppers are blurring the lines between shopping online and shopping in the store. Increasingly, consumers are using smartphones to research and purchase items, raising US retail mobile e-commerce sales from $79 billion in 2015 to a projected $149 billion by 2019 according to eMarketer. Globally, annual e-commerce revenue exceeds $1.3 trillion.”
“Over 59% of Americans play games. That means that in America alone, over 150 million people play games. 150 million people spread over a vast variety of backgrounds, ages, genders, socioeconomic statuses. All of us are jumping into stories, swapping gummies, fighting foes, traveling through time, and finding hidden objects.
The average age of the gamer is 31 years old. This is up from 30 years old last year. Is it safe to assume that as video gaming aged another year, so did all of its gamers? Or is a safer theory that, even as the younger generation grows into gaming, more of the older generation begins embracing it as well?